Featured Consultant

Nesli Kolaşinli

PhD
Education Consultant

About Nesli

Nesli is an avid gamer, learning designer, researcher and a multipotentialite.

She gives lectures and conducts research projects at various educational programs and universities on subjects related to gaming, education and esports. She is the founder of Ludos Co., a global company which leads projects and provides consultancy on gaming, esports and game-based learning. She is the consultant of the collegiate esports program at BAU, where she teaches and runs a mentoring program for students.

Nesli has worked all over the world in various positions of esports from content creation to tournament management, and her passion for the combination of education and games stems from her role as an executive manager at one of the most prominent educational institutions in Istanbul for over 5 years where she both designed curriculums and executed country-scale learning programs mostly based on game based learning and creative drama.

In addition to her professional and academic pursuits, she is a board member of an international non-profit association that focuses on the play and education rights of children and youth, a member of the International Esports Research Network, an ambassador of Women in Games (WIGJ) and a commission member for International Esports Federation Education Commission.

When she is not working Nesli can be found designing board games, giving keynote speeches about esports, or at a DnD table with her party (where everyone is more than welcome to join anytime).

Experience

10 Years

Certifications

  • PhD in Conservation of Cultural Heritage & PhD in Communication
  • Microsoft Esports Leader
  • Gamification - Wharton School

Key Skills and Qualifications

  • Esports
  • Game Based Learning
  • Digital Literacy
  • Creative Drama
  • Female Empowerment & Entrepreneurship

Recognition and Publications

  • International Esports Federation, World Esports Summit Speaker
  • Covidio Boardgame & Story Book (Awarded and funded by United Nations Civic Thinking Fund)
  • “Safety and Human Rights in Gaming and Esports” (ESI Open Access, Review of Sports Law and Economics)
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